TRAVEL FORMAT & RULES

Game Time Management
  • Game Clock: Games will consist of three 17 min running clock periods with stop at 1 min in 3rd period, unless an injury, altercation or unplanned event occurs. In those circumstances, stop clock will be at the discretion of the league director with input from the game officials. 

  • Teams must be standing by to enter the rink once the "Zamboni Doors" are closed after the ice is resurfaced.

  • Warm-Up: 3 minutes (total) prior to start of the game. If a team is late getting on the ice, they WILL NOT receive additional time for warm-ups. Teams that enter the ice after the allotted warm-up time has expired will receive an automatic bench minor penalty for delay of game.

  • Face-Off Management: Olympic Face-Off Rules are in effect. Players have 15 seconds to get in position once the referee blows the whistle ending play. After 15 seconds the referee is free to drop the puck in the face-off zone to start play. Additionally, referees may assess a bench minor penalty for delay of game. The referee will initially warn the team captain on the first infraction. Following infractions will automatically be assessed a penalty for delay of game.

  • The following rules apply for a tie game at the end of regulation. Best of 3 shootout. If still not resolved a sudden-death shootout. **Note - should the  regulation game or shootout extend to the end time of the contracted ice slot, the game will be declared a tie. Referees will make that judgment based on scheduled stop time. Should the stop time occur during the shootout, and each team has taken an equal number of shots, the game will be stopped. If one team has taken more shots than the other, then the team with less shots will be given 1 more shot to offer even attempts. 

Equipment
  • Helmets, gloves, shin pads, elbow pads, Hockey Pants, cup (men), are required for all players. 

 

Penalty Time Assessments (in minutes)
  • Minor (1:30), Major (5:00), Misconduct (10:00)

  • Fighting will not be tolerated. Any players involved in a fight as deemed by the game officials will receive an automatic game misconduct  - 1 game suspension - minimum. The Discipline Committee will review the game report and reserves the right to increase the penalty and/or suspend the player from future travel Hockey events. 

  • Four minor penalties to one player in any game results in an automatic game ejection (remainder of current game). Major penalties such as spearing or butt-ending could result in expulsion 

 

Gameplay
  • This is a non-checking event, body checking is not permitted..

  • Redline will NOT be offside for 'two line pass'

  • The red line will be used for icing.

  • Slap shots are allowed.

  • The tag-up rule will be used for off-sides.

 

POINTS
  • Standings will be determined utilizing the following point system:

    • WIN = 2 PTS

    • TIE = 1 PT

    • LOSS = 0 PTS

  • Any team who willingly forfeits a game will receive a loss and may face future ineligibility at future Frozen Biscuit Hockey Travel events including regional and state playoffs and championships

  • A maximum differential of six goals per game will be used for standings / tiebreaker purposes. ex. A score of 14-3 becomes 9-3; a score of 8-0 becomes 6-0.

  • Any non-rostered player found playing during a travel game will result in team forfeit for the game being played at that time and the team may be ineligible for all remaining games including playoffs.