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Game Time Management
  • Game Clock: Games will consist of three 18min running clock periods with stop clock at 2 min prior to the end 3rd period , unless the goal differential is more than 3 in which case the clock will continue running. Game times may vary from 17 to 20 min per period dependent on each rink contract.

  • Teams must be standing by to enter the rink once the "Zamboni Doors" are closed after the ice is resurfaced.

  • Warm-Up: 3 minutes (total) prior to start of the game. If a team is late getting on the ice, they WILL NOT receive additional time for warm-ups. Teams that enter the ice after the allotted warm-up time has expired will receive an automatic bench minor penalty for delay of game.

  • Face-Off Management: Olympic Face-Off Rules are in effect. Players have 15 seconds to get in position once the referee blows the whistle ending play. After 15 seconds the referee is free to drop the puck in the face-off zone to start play. Additionally, referees may assess a bench minor penalty for delay of game. The referee will initially warn the team captain on the first infraction. Following infractions will automatically be assessed a penalty for delay of game.

  • The following rules apply for a tie game at the end of regulation: Best of 3 shootout. If winner still not resolved, game ends a tie.  **Note - in cases where the regulation play extends past scheduled ice, the league representative will decide if an overtime can be played. 

  • Helmets, gloves, shin pads, elbow pads, Hockey Pants, cup (men), are required for all players. 


Penalty Time Assessments (in minutes)
  • Minor (2:00), Major (5:00), Misconduct (10:00)

  • Fighting will not be tolerated. Any players involved in a fight as deemed by the game officials will receive an automatic game misconduct  - 1 game suspension - minimum. The Discipline Committee will review the game report and reserves the right to increase the penalty and/or suspend the player from future travel Hockey events. 

  • Four minor penalties to one player in any game results in an automatic game ejection (remainder of current game). Major penalties such as spearing or butt-ending could result in expulsion 


  • This is a non-checking event, body checking is not permitted..

  • Redline will NOT be offside for 'two line pass'

  • The red line will be used for icing.

  • Slap shots are allowed.

  • The tag-up rule will be used for off-sides.


  • Standings will be determined utilizing the following point system:

    • WIN = 2 PTS

    • TIE = 1 PT

    • LOSS = 0 PTS

  • Any team who willingly forfeits a game will receive a loss and may face future ineligibility at future Frozen Biscuit Hockey Travel events including regional and state playoffs and championships

  • A maximum differential of six goals per game will be used for standings / tiebreaker purposes. e.g.. A score of 14-3 becomes 9-3; a score of 8-0 becomes 6-0.

  • Any non-rostered player found playing during a travel game will result in team forfeit for the game being played at that time and the team may be ineligible for all remaining games including playoffs. 

  • A team rostering a player with skills clearly above the level of the match, will forfeit the game unless it was pre-approved by the league. 

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